Breaker, Easy Level Trick (especially in single-player games), Dungeon Bypass in games centered around puzzle-solving and exploration, High-Tier Scrappy, or a Game-Breaker mechanic, where a character, object, strategy, etc., is so fundamentally broken that merely using them elicits anger. Has nothing to do with using a strategy that revolves around actual cheese. The term "Cheese" as use for questionable gaming choices originates from the Street Fighter II fanbase. Use such a strategy in a multi-player environment at your own risk. Obviously, bringing up such strategies can be a huge Berserk Button for some players, especially if counter-playing such a strategy isn't terribly easy to do or if it is seen as an invalid way to complete a challenge. It very heavily depends on the game and the community. Some cheese strategies may be seen as funny, interesting or even more immersive to the story/game world than the "real" solution. However, usually more in single-player games, cheese strategies may not only be accepted, but praised for how well they exploit game mechanics. In any game with Self-Imposed Challenges or a Casual-Competitive Conflict, there will inevitably be a set of "acceptable" strategies or tactics, and this would not be one of them, leading to a lot of players with negative feelings about it.
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